Even so far as to go download Virtual Box which was great cause it allows me to play the Original Dark Reign now which also does the same as this game. Id load the game and well malwarebytes anti malware would tell me the launcher to Dark Reign 2 Launcher.exe was malware. Restored it added it to the exemption list. Nov 04, 2016 Dark Reign 2. Why fix something that ain't broke? You don't need a game to be insanely original for it to be good. Though Dark Reign 2 doesn't provide much in the way of real innovation, it does offer compelling gameplay, challenging missions, an intuitive interface, and one of the best engines to power an RTS game. Browse Dark Reign 2 files to download full releases, installer, sdk, patches, mods, demos, and media. In fact, Dark Reign 2 is a prequel to Dark Reign and each mission documents the foundation of the evil empire. The first few single-player missions introduce you to the various units and methods of attack and defense. Dark Reign 2 offers very little in the way of training missions - especially compared to Sierra's Ground Control.

Dark Reign 2 | |
---|---|
Developer(s) | Pandemic Studios |
Publisher(s) | Activision |
Director(s) | Greg Borrud |
Designer(s) | Christopher Lawrence |
Programmer(s) | Andrew Cooper |
Artist(s) | Will Rosas Heston Barber |
Composer(s) | Eric Klein Christian A. Salyer |
Platform(s) | Microsoft Windows |
Release | July 3, 2000 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Dark Reign 2 is a 3Dreal-time strategyMicrosoft Windows game developed by Pandemic Studios and released by Activision on July 3, 2000.[1][2] A prequel to Dark Reign: The Future of War and its expansion pack, Dark Reign 2's storyline focuses on what came before the conflict in the first Dark Reign.
Gameplay[edit]
Dark Reign 2 features three modes: campaign, online multiplayer, and an instant action mode. Multiplayer functionality allows up to 32 players at once, featuring four 'rulesets: Gluttony, Protect HQ, Blood Bath, and Deathmatch. Blood Bath is a mode in which the first team to kill a certain number of units wins. Protect HQ (by far the most used) is a ruleset in which a player who loses their HQ for a certain period of time (about three minutes) loses. Gluttony is a condition where the first player to collect a certain amount of resources wins. Deathmatch is a ruleset in which a player who loses all of their units is defeated.
Players are allowed to create custom mods for the game by making simple configuration files and using the packaging software which can be found on the original game CD.
The game has a built-in map editor and there are several tutorials available on the internet to create custom terrains.
Plot[edit]
The two opposing factions introduced in Dark Reign 2 are the Jovian Detention Authority a.k.a. JDA (which evolve to be the Imperium faction) and the Sprawlers (which later evolve to be the Freedom Guard faction of Dark Reign). The two sides are caught up in a conflict spanning Earth's 26th (and final) century. In the introduction, a Sprawler Leader who interacts with the player in the Sprawler campaign states:
The struggle between JDA and the Sprawlers is, at its heart, the struggle between authority and freedom, government and proletariat. As the earth reeled into ecological collapse, the JDA established large dome cities to protect the citizenry from the harsh conditions outside. However, they left behind all those who would not succumb to their dictatorial will: the Sprawlers. The disenfranchised Sprawlers are thus left in the outside world, bathed in the harsh conditions of a dying planet and fueled by the explosive rage of rebels fighting for a free life under the thumb of a cold overlord. Thus, the Sprawlers desperately fight to break into the dome cities, while the JDA desperately sally out into the decaying 'Sprawl' to keep them out and in a state of submission.
The player can choose to play either the JDA or the Sprawlers campaign, both with similarities and differences to the overall story. In the JDA campaign, the player is a member of strike force, guided by the JDA central AI, 'CYGNET'. in the Sprawlers campaign, the player is referred to as 'Sirdar', a new member of the council eager to prove their worth. Both sides are concerned with the massive increase in seismic activity around the world which is consuming it and each other. As the story progresses, both sides gain access to new units and structures which the player will need to use in order to proceed further and develop more powerful strategies.
JDA plot[edit]
Activity in the city is going wild with Sprawlers making regular skirmishes and setting up anti-air batteries that harass air traffic. The situation in Sector 13 is the worst. After being shot down by one of the batteries, Strike Force's first objective is to rescue a base from destruction, push back Sprawler forces and clearing all the anti-air batteries in the area so that an air strike can be performed on the Sprawler base. Along the way, the first earthquake occurs, almost destroying the base Strike Force rescues.
In the next mission, the JDA also discover Togra's shrine has been damaged in the quake. They wish to investigate. Strike Force captures a Voodun priest as a prisoner and force him to take them to the shrine. But along the way, powerful Togran pylons prevent movement up the hill without being destroyed. To deal with this, Strike Force deploys aerial infantry to destroy two Togran power generators in order to disable the pylons and proceed. At the site, they discover a strange mobile artifact, which resembles an ancient slab on a hovering platform. Cygnet indicates the higher up ranks wish to study the artifact and orders Strike Force to evacuate the artficat to a transporter.
Shortly after, radio chatter shows the evacuation plans are in effect and there is a state of panic. In one jungle area, a large JDA force is evacuating without authorization and are primarily concerned with themselves. Their plans make them abandon their post at a large powered gate, which is meant to prevent hordes of Sprawlers from entering the zone. Strike Force is sent in to deal with the cowards before they can escape, which is followed by pushing back the Sprawlers and building power generators on the gate, reactivating it. With the JDA's grip on the sector regained, Strike Force is relocated.
It is at that time found that there are three Togran artifacts. Strike Force is tasked with retrieving the second artifact hidden in a temple but along the way, encounter heavy resistance with suicidal cultists of unknown origin, as well as Baron Samedi's, traditionally a Sprawler power from the Shrine. Despite this, Strike force is able to locate and evacuate the artifact. Afterward, the challenge is on to find the third. This is achieved by a large offensive in Arctic mountains to capture Booda Shun, the Voodun High Priest, who reveals the location of the third artifact. Hidden in a city sector, Strike Force must find it before the Sprawlers do. The problem is not only pushing back the Sprawlers, but taking punishment from the frequent earthquakes in the zone.
Toward the end, the evacuation plan is in the final stages. However, the JDA does not wish for the artifacts to be taken into the hands of the Sprawlers, along with the Sprawlers leaving with them. They try to destroy all three artifacts, but can't for three reasons. First, a large destructive force is required to destroy them. Second, they have to be destroyed at the same time. Finally, destroying the artifacts will bring about the end of the world. During the final stage, as the last JDA citizens are being evacuated, Cygnet requests that Strike Force sacrifice themselves by remaining behind and destroying the artifacts, achieving this by gathering them around a large number of atomic energy plants before detonating them. It ends with the defeat of the Sprawlers, the salvation of the JDA as the Imperium, the destruction of Earth and the loss of Strike Force. This brings the JDA Campaign to a rather sad and abrupt end. This is the canonical ending and sets the background for the prequel of Dark Reign: The Future of War and the expansion pack.
Sprawler plot[edit]
The Sprawlers are running low on numbers and have been on the defensive for a long time. The council heavily squabbles on going offensive or staying defensive, noting they can't stay on the defensive forever. A new Sirdar (the player) begins by aiding them in a more important offensive than the skirmishes of recent, hacking a communication centre feeding a city zone JDA propaganda so that the Sprawlers can spread their own message. They are the first to notice that seismic activity on Earth is increasing on a global scale and taking advantage by making a strike on a crippled base, bringing their first victory.
During the quake, they discover that the door seal of Togra's shrine, the research lab of the great Togra himself, has opened despite only being openable by Togra. According to legends, the breaking of the seal signals the beginning of a chain of events. The Sirdar must then send forces through icey mountains to rescue the Voodun high priest, Booda Shun, from JDA captivity and take him to the shrine so he can examine the site.
After interpreting the site, Booda Shun brings disturbing news. The breaking of the seal indicates that Earth's time is limited and 'the planet is rolling toward a catastrophic collapse', which will bring the end of everything. During the previous mission, JDA forces were snooping around the site, which indicates they may have find something or are making plans. Sirdar is ordered to hack into the nearby Cygnet relay station to see what the JDA have in mind. After infiltrating the station despite heavy resistance before and after, the station is destroyed and the council reviews the information.
The plans reveal the JDA are relocating massive numbers of citizens to the central dome. Activity in the area is increasing at phenomenal rates. The purpose is clear. The JDA are preparing to evacuate Earth, leaving the Sprawlers behind. The council is outraged. As one member says, 'First they ruin the planet and then they leave us to die with it.' He declares death to the JDA and asks who is with him. With this, the whole council unites and puts their squabbling behind. But they find that the dome could have been assaulted easily years ago. Because of how much harder the direct way is to penetrate at the current time, they find the only possible way through is along the coast, which passes through two sub-factions, known as the Breks and the Judas.
The Sirdar is charged with leading the way. After securing the river and earning the Breks trust, thanks to new aerial and water technologies, they find the JDA have a secret weapons facility not far ahead from intel by their new allies. A prototype mobile bomb sits outside. Sirdar, if careful, is able to make off with three copies of the prototype, though only one is required. Then the sprawlers aid the Judas in taking out JDA forces that are thinning their numbers, gaining their trust.
With their forces built, the final missions involve storming the dome and preventing the JDA from being able to evacuate. If successful, the Sprawlers will become the dominant force and the JDA will be either severely crippled or destroyed.
Dark Reign 2 Download
Reception[edit]
Dark Reign 2 underperformed commercially,[3][4] and journalists Mark Asher and Tom Chick noted that it 'didn't even hit PC Data's charts'.[3] Writing for CNET Gamecenter, Asher reported in September 2000 that the game's sales in the United States had reached 9,770 units, which drew revenues of $443,406. He remarked, 'Activision has to be disappointed with that.'[4]
Source code leak[edit]
In 2011, an unauthorized leak of the complete source code tree to the game was made public on the Internet and posted to a Google Coderepository by a claimed former Pandemic Studios developer under a LGPL license.[5] A Hacker News user received confirmation from the repository owner that this was in fact a leak and not an officially sanctioned code release.[6] The leak also included headers and code from third-party sources with licenses that explicitly forbid public disclosure and redistribution.[7]
References[edit]
- ^Ocampo, Jason (July 7, 2000). 'The Week in Review: July 3 to 7, 2000'. CNET Gamecenter. Archived from the original on August 17, 2000. Retrieved November 18, 2019.
- ^Larson, Michael (June 30, 2000). 'Activision's Dark Reign 2™ Targets Retail Shelves'. Activision. Archived from the original on January 7, 2001.
- ^ abAsher, Mark; Chick, Tom. 'The Year's Ten Best-Selling Games'. Quarter to Three. Archived from the original on February 2, 2001. Retrieved July 17, 2019.
- ^ abAsher, Mark (September 1, 2000). 'Game Spin: RPG Madness'. CNET Gamecenter. Archived from the original on April 18, 2001.
- ^timothy (2012-08-07). 'Dark Reign 2 Goes Open Source'. slashdot.org. Retrieved 2013-08-13.
- ^http://news.ycombinator.com/item?id=4350254
- ^'darkreign2'. Google Code. 2011-09-01. Retrieved 2013-08-19.
External links[edit]
- Dark Reign 2 at MobyGames
Dark Reign 2 patch v1.1
This will bring your Dark Reign 2 up to version 1.1. See more info for details on new features.
This document contains a list of bug fixes and new improvements for Dark Reign 2.
Dark Reign 2 v1.1 Patch Size: 3 MB
Installation Instructions:
To upgrade your version of Dark Reign 2, simply download dr2_1_1.exe (3 mb) and double-click it. Click on Setup. Then click on 'Install The Patch' to continue the installation.
Under 'Location of system to patch' it will normally update Dark Reign 2's installation in the following directory:
C:Program FilesDark Reign 2.
If you have not changed your installation directory, then click Apply Patch. If you have a custom installation directory for Dark Reign 2 then select '...' to browse to your installation folder if the current directory is incorrect. After you have selected your appropriate installation folder for Dark Reign 2 then click Apply Patch.
After the installation is complete you can then launch Dark Reign 2 and take advantage of the updated functionality.
Notes:
The update will work for all Microsoft Windows 95/98 CD-ROM versions of Dark Reign 2. It will upgrade Dark Reign 2 from the release version, to version 1.1.
Minimum System Requirements:
· Windows® 95 or Windows® 98
· Pentium® II 233 Mhz processor
· 64 MB of RAM
· Requires 550 MB of uncompressed disk space for game files, plus an additional 100 MB for the Windows swap file
· 100% DirectX® 7.0a compliant 4MB 2D Card (or 2D capable 3D card*) and Drivers
· 100% DirectX 7.0a compliant 3D Card and Drivers **
· 100% DirectX 7.0a compliant true 16-bit sound card and Drivers
· 100% Windows 95/98 compatible Quad speed CD-ROM drive (600k/sec sustained transfer rate) and Drivers
· 100% Windows 95/98 compatible mouse or trackball and Drivers
· 100% Windows 95/98 compatible keyboard
· Requires DirectX 7.0a (included) or higher
· Requires Winsock 2
Multiplayer Minimum System Requirements:
· Internet (TCP/IP) and LAN (TCP/IP) play supported
· Internet play requires a 100% Windows 95/98 compatible 28.8 Kbps (or faster) modem and Drivers
Dark Reign 2 Download
· LAN play (and high-speed Internet play over DSL and cable modems) requires a 100% Windows 95/98 compatible network interface card and Drivers
Supported Chipsets for Windows 95/98***

· 3DFx Banshee
· 3DFx Voodoo 2
· 3DFx Voodoo 3
· ATI Rage 128
· Matrox G200
· Matrox G400
· NVIDIA TnT
.jpg)
Dark Reign 2 | |
---|---|
Developer(s) | Pandemic Studios |
Publisher(s) | Activision |
Director(s) | Greg Borrud |
Designer(s) | Christopher Lawrence |
Programmer(s) | Andrew Cooper |
Artist(s) | Will Rosas Heston Barber |
Composer(s) | Eric Klein Christian A. Salyer |
Platform(s) | Microsoft Windows |
Release | July 3, 2000 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Dark Reign 2 is a 3Dreal-time strategyMicrosoft Windows game developed by Pandemic Studios and released by Activision on July 3, 2000.[1][2] A prequel to Dark Reign: The Future of War and its expansion pack, Dark Reign 2's storyline focuses on what came before the conflict in the first Dark Reign.
Gameplay[edit]
Dark Reign 2 features three modes: campaign, online multiplayer, and an instant action mode. Multiplayer functionality allows up to 32 players at once, featuring four 'rulesets: Gluttony, Protect HQ, Blood Bath, and Deathmatch. Blood Bath is a mode in which the first team to kill a certain number of units wins. Protect HQ (by far the most used) is a ruleset in which a player who loses their HQ for a certain period of time (about three minutes) loses. Gluttony is a condition where the first player to collect a certain amount of resources wins. Deathmatch is a ruleset in which a player who loses all of their units is defeated.
Players are allowed to create custom mods for the game by making simple configuration files and using the packaging software which can be found on the original game CD.
The game has a built-in map editor and there are several tutorials available on the internet to create custom terrains.
Plot[edit]
The two opposing factions introduced in Dark Reign 2 are the Jovian Detention Authority a.k.a. JDA (which evolve to be the Imperium faction) and the Sprawlers (which later evolve to be the Freedom Guard faction of Dark Reign). The two sides are caught up in a conflict spanning Earth's 26th (and final) century. In the introduction, a Sprawler Leader who interacts with the player in the Sprawler campaign states:
The struggle between JDA and the Sprawlers is, at its heart, the struggle between authority and freedom, government and proletariat. As the earth reeled into ecological collapse, the JDA established large dome cities to protect the citizenry from the harsh conditions outside. However, they left behind all those who would not succumb to their dictatorial will: the Sprawlers. The disenfranchised Sprawlers are thus left in the outside world, bathed in the harsh conditions of a dying planet and fueled by the explosive rage of rebels fighting for a free life under the thumb of a cold overlord. Thus, the Sprawlers desperately fight to break into the dome cities, while the JDA desperately sally out into the decaying 'Sprawl' to keep them out and in a state of submission.
The player can choose to play either the JDA or the Sprawlers campaign, both with similarities and differences to the overall story. In the JDA campaign, the player is a member of strike force, guided by the JDA central AI, 'CYGNET'. in the Sprawlers campaign, the player is referred to as 'Sirdar', a new member of the council eager to prove their worth. Both sides are concerned with the massive increase in seismic activity around the world which is consuming it and each other. As the story progresses, both sides gain access to new units and structures which the player will need to use in order to proceed further and develop more powerful strategies.
JDA plot[edit]
Activity in the city is going wild with Sprawlers making regular skirmishes and setting up anti-air batteries that harass air traffic. The situation in Sector 13 is the worst. After being shot down by one of the batteries, Strike Force's first objective is to rescue a base from destruction, push back Sprawler forces and clearing all the anti-air batteries in the area so that an air strike can be performed on the Sprawler base. Along the way, the first earthquake occurs, almost destroying the base Strike Force rescues.
In the next mission, the JDA also discover Togra's shrine has been damaged in the quake. They wish to investigate. Strike Force captures a Voodun priest as a prisoner and force him to take them to the shrine. But along the way, powerful Togran pylons prevent movement up the hill without being destroyed. To deal with this, Strike Force deploys aerial infantry to destroy two Togran power generators in order to disable the pylons and proceed. At the site, they discover a strange mobile artifact, which resembles an ancient slab on a hovering platform. Cygnet indicates the higher up ranks wish to study the artifact and orders Strike Force to evacuate the artficat to a transporter.
Shortly after, radio chatter shows the evacuation plans are in effect and there is a state of panic. In one jungle area, a large JDA force is evacuating without authorization and are primarily concerned with themselves. Their plans make them abandon their post at a large powered gate, which is meant to prevent hordes of Sprawlers from entering the zone. Strike Force is sent in to deal with the cowards before they can escape, which is followed by pushing back the Sprawlers and building power generators on the gate, reactivating it. With the JDA's grip on the sector regained, Strike Force is relocated.
It is at that time found that there are three Togran artifacts. Strike Force is tasked with retrieving the second artifact hidden in a temple but along the way, encounter heavy resistance with suicidal cultists of unknown origin, as well as Baron Samedi's, traditionally a Sprawler power from the Shrine. Despite this, Strike force is able to locate and evacuate the artifact. Afterward, the challenge is on to find the third. This is achieved by a large offensive in Arctic mountains to capture Booda Shun, the Voodun High Priest, who reveals the location of the third artifact. Hidden in a city sector, Strike Force must find it before the Sprawlers do. The problem is not only pushing back the Sprawlers, but taking punishment from the frequent earthquakes in the zone.
Toward the end, the evacuation plan is in the final stages. However, the JDA does not wish for the artifacts to be taken into the hands of the Sprawlers, along with the Sprawlers leaving with them. They try to destroy all three artifacts, but can't for three reasons. First, a large destructive force is required to destroy them. Second, they have to be destroyed at the same time. Finally, destroying the artifacts will bring about the end of the world. During the final stage, as the last JDA citizens are being evacuated, Cygnet requests that Strike Force sacrifice themselves by remaining behind and destroying the artifacts, achieving this by gathering them around a large number of atomic energy plants before detonating them. It ends with the defeat of the Sprawlers, the salvation of the JDA as the Imperium, the destruction of Earth and the loss of Strike Force. This brings the JDA Campaign to a rather sad and abrupt end. This is the canonical ending and sets the background for the prequel of Dark Reign: The Future of War and the expansion pack.
Sprawler plot[edit]
The Sprawlers are running low on numbers and have been on the defensive for a long time. The council heavily squabbles on going offensive or staying defensive, noting they can't stay on the defensive forever. A new Sirdar (the player) begins by aiding them in a more important offensive than the skirmishes of recent, hacking a communication centre feeding a city zone JDA propaganda so that the Sprawlers can spread their own message. They are the first to notice that seismic activity on Earth is increasing on a global scale and taking advantage by making a strike on a crippled base, bringing their first victory.
During the quake, they discover that the door seal of Togra's shrine, the research lab of the great Togra himself, has opened despite only being openable by Togra. According to legends, the breaking of the seal signals the beginning of a chain of events. The Sirdar must then send forces through icey mountains to rescue the Voodun high priest, Booda Shun, from JDA captivity and take him to the shrine so he can examine the site.
After interpreting the site, Booda Shun brings disturbing news. The breaking of the seal indicates that Earth's time is limited and 'the planet is rolling toward a catastrophic collapse', which will bring the end of everything. During the previous mission, JDA forces were snooping around the site, which indicates they may have find something or are making plans. Sirdar is ordered to hack into the nearby Cygnet relay station to see what the JDA have in mind. After infiltrating the station despite heavy resistance before and after, the station is destroyed and the council reviews the information.
The plans reveal the JDA are relocating massive numbers of citizens to the central dome. Activity in the area is increasing at phenomenal rates. The purpose is clear. The JDA are preparing to evacuate Earth, leaving the Sprawlers behind. The council is outraged. As one member says, 'First they ruin the planet and then they leave us to die with it.' He declares death to the JDA and asks who is with him. With this, the whole council unites and puts their squabbling behind. But they find that the dome could have been assaulted easily years ago. Because of how much harder the direct way is to penetrate at the current time, they find the only possible way through is along the coast, which passes through two sub-factions, known as the Breks and the Judas.
The Sirdar is charged with leading the way. After securing the river and earning the Breks trust, thanks to new aerial and water technologies, they find the JDA have a secret weapons facility not far ahead from intel by their new allies. A prototype mobile bomb sits outside. Sirdar, if careful, is able to make off with three copies of the prototype, though only one is required. Then the sprawlers aid the Judas in taking out JDA forces that are thinning their numbers, gaining their trust.
With their forces built, the final missions involve storming the dome and preventing the JDA from being able to evacuate. If successful, the Sprawlers will become the dominant force and the JDA will be either severely crippled or destroyed.
Dark Reign 2 Download
Reception[edit]
Dark Reign 2 underperformed commercially,[3][4] and journalists Mark Asher and Tom Chick noted that it 'didn't even hit PC Data's charts'.[3] Writing for CNET Gamecenter, Asher reported in September 2000 that the game's sales in the United States had reached 9,770 units, which drew revenues of $443,406. He remarked, 'Activision has to be disappointed with that.'[4]
Source code leak[edit]
In 2011, an unauthorized leak of the complete source code tree to the game was made public on the Internet and posted to a Google Coderepository by a claimed former Pandemic Studios developer under a LGPL license.[5] A Hacker News user received confirmation from the repository owner that this was in fact a leak and not an officially sanctioned code release.[6] The leak also included headers and code from third-party sources with licenses that explicitly forbid public disclosure and redistribution.[7]
References[edit]
- ^Ocampo, Jason (July 7, 2000). 'The Week in Review: July 3 to 7, 2000'. CNET Gamecenter. Archived from the original on August 17, 2000. Retrieved November 18, 2019.
- ^Larson, Michael (June 30, 2000). 'Activision's Dark Reign 2™ Targets Retail Shelves'. Activision. Archived from the original on January 7, 2001.
- ^ abAsher, Mark; Chick, Tom. 'The Year's Ten Best-Selling Games'. Quarter to Three. Archived from the original on February 2, 2001. Retrieved July 17, 2019.
- ^ abAsher, Mark (September 1, 2000). 'Game Spin: RPG Madness'. CNET Gamecenter. Archived from the original on April 18, 2001.
- ^timothy (2012-08-07). 'Dark Reign 2 Goes Open Source'. slashdot.org. Retrieved 2013-08-13.
- ^http://news.ycombinator.com/item?id=4350254
- ^'darkreign2'. Google Code. 2011-09-01. Retrieved 2013-08-19.
External links[edit]
- Dark Reign 2 at MobyGames
Dark Reign 2 patch v1.1
This will bring your Dark Reign 2 up to version 1.1. See more info for details on new features.
This document contains a list of bug fixes and new improvements for Dark Reign 2.
Dark Reign 2 v1.1 Patch Size: 3 MB
Installation Instructions:
To upgrade your version of Dark Reign 2, simply download dr2_1_1.exe (3 mb) and double-click it. Click on Setup. Then click on 'Install The Patch' to continue the installation.
Under 'Location of system to patch' it will normally update Dark Reign 2's installation in the following directory:
C:Program FilesDark Reign 2.
If you have not changed your installation directory, then click Apply Patch. If you have a custom installation directory for Dark Reign 2 then select '...' to browse to your installation folder if the current directory is incorrect. After you have selected your appropriate installation folder for Dark Reign 2 then click Apply Patch.
After the installation is complete you can then launch Dark Reign 2 and take advantage of the updated functionality.
Notes:
The update will work for all Microsoft Windows 95/98 CD-ROM versions of Dark Reign 2. It will upgrade Dark Reign 2 from the release version, to version 1.1.
Minimum System Requirements:
· Windows® 95 or Windows® 98
· Pentium® II 233 Mhz processor
· 64 MB of RAM
· Requires 550 MB of uncompressed disk space for game files, plus an additional 100 MB for the Windows swap file
· 100% DirectX® 7.0a compliant 4MB 2D Card (or 2D capable 3D card*) and Drivers
· 100% DirectX 7.0a compliant 3D Card and Drivers **
· 100% DirectX 7.0a compliant true 16-bit sound card and Drivers
· 100% Windows 95/98 compatible Quad speed CD-ROM drive (600k/sec sustained transfer rate) and Drivers
· 100% Windows 95/98 compatible mouse or trackball and Drivers
· 100% Windows 95/98 compatible keyboard
· Requires DirectX 7.0a (included) or higher
· Requires Winsock 2
Multiplayer Minimum System Requirements:
· Internet (TCP/IP) and LAN (TCP/IP) play supported
· Internet play requires a 100% Windows 95/98 compatible 28.8 Kbps (or faster) modem and Drivers
Dark Reign 2 Download
· LAN play (and high-speed Internet play over DSL and cable modems) requires a 100% Windows 95/98 compatible network interface card and Drivers
Supported Chipsets for Windows 95/98***
· 3DFx Banshee
· 3DFx Voodoo 2
· 3DFx Voodoo 3
· ATI Rage 128
· Matrox G200
· Matrox G400
· NVIDIA TnT
· NVIDIA TnT2
· NVIDIA GeForce
· NVIDIA GeForce 2
* Some 3D cards do not have refined 2D capabilities. Your 3D card may meet this requirement without the need for additional hardware. Please contact your 3D card manufacturer for further information on your card's capabilities.
** 3D Accelerator Card Required - A 100% DirectX 7.0a (or higher) compliant 3D video card and driver with z-buffering capability is Required to play Dark Reign 2. Dark Reign 2 uses Microsoft's Direct3D to support 3D hardware acceleration. It has been tested on many, but not all of the major cards incorporating the chipsets whose names are listed above. Some 3D accelerator card brands utilizing the chipsets whose names are listed above may not be fully compatible with the 3D acceleration features utilized by Dark Reign 2. For a full list of cards and drivers that have been tested, please visit http://www.activision.com.
*** Some, but not all of the cards with the chipsets above have been tested on Windows 2000. For Windows 2000 3D Support, please refer to your hardware manufacturer for 100% DirectX 7.0a (Direct 3D) compliant Windows 2000 Drivers.
Bug Fixes:
1. Fix to line of sight to correct Lightning Tower not being able to attack in certain situations
2. Fixed flyers to move more smoothly and path plan better…especially though urban environments.
3. Fixes to beam effects to correctly show them when created under shroud (fence beams, artillery etc).
4. Fix for a crash created by several people in the WON lobbies switching rooms
5. Fix for 'unresolved transporter' crash
6. Changes to the way the redbook audio device is found to help with multiple CD-Rom drives
7. Changes to handle packet corruption in multiplayer (cheating attempts / denial of service)
8. Fix for intermittent 'illegal var name' crash
9. Upgraded to the latest WON library to fix various problems.
10. Building footprint & traction type / surface type changes to improve air unit pathing over pipes.
11. Change to prevent interpolation while stalled (units flying into the air)
12. Fixed boat Range bug, which allowed certain boats to fire much farther than expected
13. Fixes to aspects of Strategic AI (some of these would have lead to some of the stalls in the AI which prevent it from constructing);
14. Minor problems in bombardier system (air strikes and mojos)
15. Building placement bugs
16. Money allocation bug which occurred when higher priority items displaced lower priority items (the usage of the lower priority item was not refunded which resulted in that item not being built for a long time)
17. Clamped the maximum range defense would attempt to maximize enemy threat (this lead to the AI believing that the gun towers in your base were threatening its base and it would send every available unit to that location)
18. Interface vars which point at READONLY vars cannot be modified (this was the source of one of the cheats found by players)
New Improvements:
1. Addition of status icons for low performance (simulation, display and networking). If your performance drops below a certain level it will notify you if the drop is caused by your CPU, your video card, or your net connection.
2. Added frame advance when performance drops so player doesn't feel game has locked up
3. Added a few more checks for cheating prevention
4. Change to allow low detail lights
5. Clear player selection when joining a game (so chat isn't locked onto a player once you're in the room).
6. Addition of 'Resource Configuration' in Multiplayer / IA setup. This will allow you to set whether all Resources will regenerate or not
7. Changes to layout in WON lobby
8. Addition of ignore functionality in WON lobby
9. Addition of player icons for ignored / muted and moderator
10. Added new key-bindings. They include:
e - select all units on map
l - leave (unload) transport
shift r - recycle
h - cycle through HQ's
d - drop map marker
c - activate comms menu
squad ai behaviors
alt s - scout
alt k - skirmisher
alt d - defender
alt w - warrior
alt t - terminator
11. Sped up the Pre-Post fire animations on several units to make them react faster
12. Decreased speed and LOS on Construction Rigs to help reduce the chance of a ‘Turret Rush'
13. Reduced rotation of Scorpion tank turret to 180 degrees.
14. Several tweaks to the Baron Samedi to make it more effective.
15. Several other minor balance tweaks.
16. Improvements to Strategic AI:
- Builds a lot more gun towers (defensive personality builds more than aggressive)
- Builds multiple facilities when cash is available
- Builds water and air units when applicable
- Addition of OrdererLevel manifest in construction system (which is used for GunTowers, primary rigs)
- When adjusting the difficulty level of an AI it also multiplies the incoming money that AI gets (hard x2 brainsick x4 and easy /2)
- Improved use of disruptors around the base
- Tweaked the monetary allocations for defensive and aggressive
- Gun towers are recycled when recycling a refinery where the resource has been exhausted
- The rigs the AI gets from recycling facilities are now reused
17. Added support for language specific auto updated patches
18. New patches need only be the actual RTP patch file (no need for redistributing the patch installer and the RTPatch DLL as these have been added to the games data via the 1.1 patch)
19. Added axes, which allow symmetrical painting of textures and colors on maps.
- Linked buildings (like public telepads) now display their link in the studio and also there was a bug in the studio, which prevented you from changing a telepad link once it had been set.
20. If any player has different data they are notified at game start so that they need not wait for the OOS message.
21. Made the OOS message more confrontational giving the player to exit immediately.